Random “resource loss” events are now dependent on morale and traits.Fixed a handful of buildings that were inaccessible due to collision.Removed some locks and crashes associated with pop-up boxes.Removed an apparent soft-lock caused by the death of a leader.Fixed an exploit involving buying and selling stackable items with traders to earn massive amounts of Influence.Your enthusiasm keeps us going in our plans for continued support for State of Decay 2! Meeting the people who are playing our game is the best part of this job, and we were thrilled to see how many of you showed up to play the Daybreak demo. It also includes a wealth of new weapons and equipment useful both in Daybreak and in your home community.Īnd last but not least: A great big thanks from all of us at Undead Labs for the hordes of fans that came out to support us at Gamescom and PAX West. (We’re especially excited about items 1-3 under “Characters and Communities,” and we think many of you will agree!)ĭon’t forget to check in again one week from today, because this brand-new game mode goes on sale on September 12! Daybreak is a session-based co-op game mode for State of Decay 2. To pave the way for the upcoming Daybreak Pack, we’re unleashing a batch of quality-of-life fixes that will improve your gameplay experience.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |